Production Point: A Project Management Methodology for Solo Game Developers
A practical project management methodology for solo developers based on the explore/exploit phases, applied as prototyping and production phases in game development.
Program Modules
Understanding the Production Point Methodology
Introduction to the core concepts of the Production Point methodology and its two key phases: Prototyping and Production. We'll explore the explore/exploit phases from behavioral science.
The Multi-Armed Bandit Problem Analogy
DailyUnderstanding the explore/exploit phases through the lens of the multi-armed bandit problem and the Gittins index. This showcases the need to balance exploration (trying new things) and exploitation (using what works).
โThe multi-armed bandit problem illustrates the need to balance exploration and exploitation.โ
Prototyping vs. Production: Explore vs. Exploit
DailyDefining the Prototyping (Explore - experimentation, intrinsic motivation) and Production (Exploit - goal setting, implementation intentions) phases in game development, and the dangers of getting stuck or blurring the lines between them.
โPrototyping is about exploration and experimentation.โ
Key Differences Between Prototyping and Production
A detailed comparison of the Prototyping and Production phases across focus, scope, mentality, and feedback.
Focus: Systems/Mechanics vs. Content
DailyUnderstanding the different focus areas: systems and mechanics during prototyping, and content during production.
โPrototyping should focus on systems and mechanics.โ
Scope: Doing vs. Planning
DailyUnderstanding how to scope in each phase: by doing (proving feasibility) in prototyping, and by planning (setting deadlines) in production.
โScope prototyping by doing, proving you can make it.โ
Mentality: Playful vs. Work
DailyCultivating the right mentality for each phase: playful exploration during prototyping (intrinsic motivation, flow state), and focused work ethic during production (goal setting, implementation intentions).
โEmbrace a playful mentality during prototyping.โ
Feedback: Constant vs. End-Focused
DailyUnderstanding the feedback strategies: continuous big-question feedback during prototyping, and large-scale bug-finding feedback at the end of production.
โSeek constant feedback on core mechanics during prototyping.โ
Optimizing Progress with the Production Point Graph
Visualizing the relationship between work and systems/content in each phase using graphs, and the importance of a clear dividing line (Production Point).
Systems/Mechanics: Exponential Work Curve
DailyUnderstanding the exponential work curve associated with adding new systems and mechanics during prototyping.
โAdding new systems and mechanics becomes exponentially harder as complexity increases.โ
Content: Linear Work Curve
DailyUnderstanding the linear work curve associated with adding content during production.
โAdding new content generally follows a linear work curve.โ
The Production Point: The Dividing Line
DailyUnderstanding the Production Point as the clear dividing line that optimizes for progress and prevents getting stuck.
โThe clearer the dividing line between prototyping and production, the better the progress.โ
Frequently Asked Questions & Considerations
Addressing common questions and scenarios related to the Production Point methodology, including content-heavy prototypes, RPG Maker usage, switching to production, market research, system rewrites, and game feel. Addressing potential stressors of solo game development, such as burnout and isolation, and encouraging healthy habits.
Content Heavy Prototypes (e.g. Stardew Valley)
DailyAdapting the Production Point method to games requiring more content during the prototyping phase.
โPrototypes for certain genres require more content to validate the core gameplay loop.โ
Using RPG Maker & Similar Tools
DailyLeveraging tools like RPG Maker to shorten the prototyping phase by providing pre-built systems and mechanics.
โEngines like RPG Maker provide pre-built systems, allowing you to focus on story prototypingโ
When to Switch to Production?
DailyDetermining the criteria for transitioning from prototyping to production, including player engagement and system completion.
โSwitch to production when players are engaged and want more contentโ
Importance of Market Research
DailyIncorporating market research during the prototyping phase to identify trends and address player needs. This also mitigates risk, framing the process in terms of potential gains.
โMarket research is best during prototyping to identify game trends and player needsโ
Rewriting Systems Before Production
DailyRefactoring or rewriting systems and mechanics code at the end of the prototyping phase to prepare for production.
โRewrite code bugs and refactor before production.โ
Game Feel in Prototyping vs. Production
DailyUnderstanding the different aspects of game feel and when to address them (systems vs. content focus).
โGame Feel can be related to both Systems or Content which are addressed in different phasesโ
What You'll Accomplish
- Understand the Production Point methodology for solo game development.
- Differentiate between the Prototyping and Production phases.
- Apply the principles of focus, scope, mentality, and feedback in each phase.
- Optimize progress by visualizing the work/system/content relationship with graphs.
- Address common questions and adapt the methodology to different game scenarios.
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